Yeah shift those years one over
The past few days, I have been trying to parse Bungie’s plans relating to both content vaulting and the removal of expansions from Xbox Game Pass ahead of the Witch Queen. Here’s where we are with that:
Xbox Game Pass is removing Forsaken, Shadowkeep and Beyond Light. Witch Queen will arrive and vault the Forsaken campaign and Tangled Shore. Before that, the campaign will be made free for three months, but Destiny will still sell a Forsaken Pack including the dungeon, raid and exotics from that expansion. You need any one of the expansions to use the middle tree subclasses, you need Beyond Light to use Stasis.
Got all that?
The entire point I’ve been trying to make this past week is that onboarding for Destiny 2 continues to get worse and worse over time between content vaulting and the fact that not enough old content is being made free, and is instead, splintering into smaller and smaller “sold separately” packages, dividing and confusing the playerbase even further. As such, I wanted to sit down and do something like a grand rework of the model, bridging a gap between the game’s alleged desire to be free-to-play, while also generating revenue with new content. Here’s what I’ve come up with:
Pretty much, these are the main TL;DR bullet points:
I feel like this bridges a gap between better, more clear onboarding while still allowing Bungie to rake in money like they always have. Since I do not have access to their financials, naturally I can’t prove this, but it’s just my view as an outside observer and OG day one player. I agree the model of the game needs to evolve, but lately, I don’t like the direction it’s moving.
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